◢◣ MUSEALL v3.2
SILENT
0:00
-- fps
◢◣ VISUALS
3D
IMAGES
UPLOAD
Loading scenes…
SWAP IMAGE
AUDIO SOURCE
◌ NO SOURCE
No source selected.
1.00
0.30
METERS
beat detector active -- BPM
FADE 3000ms
FX RACK
q/a · w/s · e/d · r/f · t/g · y/h · u/j · i/k · o/l · p/; — up/down
MAPPING
BINDING SETS
SET LIBRARY 9 factory · 0 user
click a card to load · z–m = quick load · Ctrl+Z = undo
+ NEW BINDING pick a source, then a target
1 CHOOSE SOURCE what drives the effect
2 CHOOSE TARGET what gets modified
— source — — target —
PRESET QUEUE 0 in queue
8
Queue off
ACTIVE BINDINGS 0
▶▶ SLIDESHOW Space=play/pause
OVERLAYS
KEYFRAMES
DECK — no track — 0:00
◢◣ MUSEALL v3.2

HOTKEYS

  • ? — open/close this guide
  • ← → ↑ ↓ — step through the SLIDESHOW list (prev/next slide with transition)
  • 1 – 9 — FX SLIDES: curated effect combos with a 0.6s ramp (1 clean · 2 bloom+hue · 3 liquify · 4 fractalWarp · 5 glitch+pixelate · 6 ascii · 7 edge+lut · 8 kaleido+vign · 9 chaos). Slides set a base level — bound effects still modulate on top.
  • [ / ] — step prev/next FX slide
  • Shift + 1 – 9 — jump directly to slideshow slot 1–9
  • Space — slideshow play / pause
  • z x c v b n m — load mapping presets (default / minimal / chaos / deepBass / melodic / glitchWave / ambient)
  • Ctrl+Z — undo last preset load
  • F — toggle browser fullscreen
  • \ — focus mode: hide/show all panels, header & launch strip (same as ⛶ PERFORM, minus fullscreen)
  • ⛶ PERFORM (header button) — fullscreen + focus mode together. Esc or \ exits.
  • q/a w/s e/d r/f t/g y/h u/j i/k o/l p/; — FX pair keys (up/down). Hold Shift for 4× step.
  • CapsLock — toggle 3D MOVE mode (when a 3D slide is active)

SLIDESHOW LIST

  • Click any scene, 3D tile, or drag an image to add to the SHOW panel list
  • Arrow keys ← → step through the list with full crossfade transitions
  • Shift + number keys 1–9 jump directly to that slot
  • Delete slots with the ✕ button in the SHOW panel
  • SHOW panel: PLAY auto-advances, BEATS/SLIDE controls speed, ⇌ SHUF randomises order, ⟳ RND XF randomises transition length

3D MOVE MODE

  • CapsLock — enter / exit 3D MOVE mode (when a 3D slide is active)
  • In MOVE mode: W/↑ faster · S/↓ slower · A/← rotate left · D/→ rotate right
  • F/G — FOV +/- · Space shuffle attractor · R reset · M mouse-look
  • ,/. — fewer/more levels · Esc exit move mode

HOW TO USE

  • Drop an image anywhere — or paste Ctrl+V — or click IMAGE button
  • Pick an audio source: SYSTEM, MIC, or FILE deck
  • Open MAPPING → bind a source (e.g. bass) → effect (e.g. kaleido)
  • Click a 3D tile in the ◈ 3D tab for generative audio-reactive 3D scenes
  • Sliders are always live — dragging overrides any bound value

EFFECTS

MAPPING CURVES

  • linear direct · ease smoothstep · exp square (peaks only)
  • log sqrt · invert 1−x · snap3/snap5 discrete steps
UNDER THE HOODTECH SPEC
ENGINE
Vanilla JS ES modules, zero framework. Canvas 2D FX pipeline + Three.js for 3D slides.
AUDIO ANALYSIS
Web Audio API2048-pt FFT, 7 bands + beat/drop detection, ~60 fps.
SCENE IMAGES
Z-Image-Turbo (8-step distilled diffusion) run locally via ComfyUI.
STYLE VARIANTS
Seed-locked generation — identical seed + identical composition prompt, only the style clause swapped: ACIDCV SCANBIOLUMSIGIL
MORPH TWEENS
RIFE v4.26 optical-flow frame interpolation — 8 tween frames per direction, blended in real time by the audio-driven morph engine.
OVERLAYS
14 audio-reactive overlay variants, drawn on a separate composited canvas.
RECORDING
MediaRecorder canvas + audio capture, with overlay compositing baked into the output.